62 cards found.

Adventurers' Guildhouse

Land (0)

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)



Color Identity:
Printings:
Legends (Uncommon)

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Formats:

Arcum's Sleigh

Artifact {1} (1)

{2}, {t}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist



Color Identity:
Printings:
Ice Age (Uncommon)

Foreign Names:

Formats:

Arcum's Weathervane

Artifact {2} (2)

{2}, {t}: Target snow land is no longer snow.
{2}, {t}: Target nonsnow basic land becomes snow.



Color Identity:
Printings:
Ice Age (Uncommon)

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Arena of the Ancients

Artifact {3} (3)

Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.



Color Identity:
Printings:
Legends (Rare)

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Balduvian Trading Post

Land (0)

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add {C}{R}.
{1}, {t}: Balduvian Trading Post deals 1 damage to target attacking creature.

This card is on the reserved list.


Color Identity: Red
Printings:
Alliances (Rare)

Foreign Names:

Formats:

Barl's Cage

Artifact {4} (4)

{3}: Target creature doesn't untap during its controller's next untap step.
For a dozen years the cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.



Color Identity:
Printings:
Fifth Edition (Rare)

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Blood Moon

Enchantment {2}{R} (3)

Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.



Color Identity: R,Red

Bloodrock Cyclops

Creature Cyclops   3 / 3   {2}{R} (3)

Bloodrock Cyclops attacks each combat if able.
"There are only fifty words in the cyclops language, and ten of them mean 'kill.'"
—Ertai



Color Identity: R,Red

Boiling Seas

Sorcery {3}{R} (4)

Destroy all Islands.
What burns the land, boils the seas.



Color Identity: R,Red
Printings:
Ninth Edition (Uncommon)

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Bronze Tablet

Artifact {6} (6)

Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {t}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Rare)

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Capsize

Instant {1}{U}{U} (3)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.



Color Identity: U,Blue
Printings:
Magic Online Promos (Common)

Foreign Names:

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Chittering Rats

Creature Rat   2 / 2   {1}{B}{B} (3)

When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.



Color Identity: B,Black
Printings:
Magic Online Promos (Common)

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Formats:


City of Shadows

Land (0)

{t}, Exile a creature you control: Put a storage counter on City of Shadows.
{t}: Add {C} for each storage counter on City of Shadows.

This card is on the reserved list.


Color Identity:
Printings:
The Dark (Rare)

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Formats:

Corrupted Key

Artifact Key   {B} (0)

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.



Color Identity: B,Black
Printings:
Mystery Booster Playtest Cards (Rare)

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Elven Fortress

Enchantment {G} (1)

{1}{G}: Target blocking creature gets +0/+1 until end of turn.
"Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmmm? And then what do you suppose will become of us?" —Ivra Jursdotter



Color Identity: G,Green
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

Foreign Names:

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Emmessi Tome

Artifact {4} (4)

{5}, {t}: Draw two cards, then discard a card.



Color Identity:
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Energy Vortex

Enchantment {3}{U}{U} (5)

As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.
{X}: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Flash Flood

Instant {U} (1)

Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.



Color Identity: U,Blue
Printings:
Legends (Common)

Foreign Names:

Formats:

No results found.
Bummer

62 cards found.